Tuesday, December 4, 2012

Posting Update

I have been extremely busy with end of the semester assignments, labs, grading, and preparing for exams.  I plan to post new material immediately after I submit my semester grades.  Please keep visiting my blog and the new material should start being posted around December 20th.

Friday, November 9, 2012

The Biomechanical Model for Minimum Movement Time during Running and Walking 04 - The Sum of Joint Linear Speeds Principle

The third fundamental Biomechanical Principle included in Biomechanical Model for Minimum Movement Time during Running and Walking is the Sum of Joint Linear Speeds Principle.  This principle states that the linear speed of any point on the human body is the summation of linear speeds at that point caused by individual joint angular velocities.  In general terms, any joint angular velocity will cause all points on a rotating body segment connected at the joint, and all points on any body segment attached to that rotating body segment, to move with linear speed.  A second or a third joint's angular velocity will do the same.     The linear speed of any common body segment will then be sum (addition) of the linear speeds of segment caused by each individual joint's angular velocity.

Click on "read more" to view my description of the Real-World Application of the Sum of Joint Linear Speeds principle to the Running and Walking Biomechanical Model for Minimum Movement Time.

Wednesday, November 7, 2012

The Biomechanical Model for Minimum Movement Time during Running and Walking 03 - The Linear Conservation of Momentum Principle

The Linear Conservation of Momentum Principle is the second fundamental Biomechanical principle included in the Biomechanical Model for Running and Walking to achieve minimum movement time.  This principle is derived from Newton’s First Law of Motion (Linear).  This principle states that to maintain a constant state of motion, any factors that would slow the body down must be balanced by factors that speed the body up.  If the factors that slow the body down exceed the factors that speed the body up, the body slows down (i.e., the state of motion changes).  If the factors that slow the body down are less than the factors that speed the body up, the body speeds up (i.e., the state of motion changes).

Click on "read more" to see a graphical representation the Linear Conservation of Momentum Principle.

Sunday, October 21, 2012

The Biomechanical Model for Minimum Movement Time during Running and Walking 02 - Putting the Biomechanical Model Together

Today, I am beginning the series of posts related to how the Biomechanical Model of Running and Walking to achieve minimum movement time is put together.

The Biomechanical Model of Running and Walking is constructed using the Biomechanical Principles presented in my posts labeled "The Basics" plus a few additional Biomechanical Principles that are specific to this particular model.

The procedure for constructing the model is straight forward.  You place the most relevant Biomechanical Principle at the top of the model.  The second Biomechanical Principle overlays the first principle wherever similar boxes exist.  The remainder of the Biomechanical Principles overlay the preceding principles in a similar manner.  The order of principles will be explained as the model is constructed.  The completed model was shown in my post titled "The Biomechanics of Running and Walking 01".

Click on "read more" to learn how the model is constructed. I start with an explanation of the most relevant Biomechanical Principle for this model. 

Tuesday, October 16, 2012

Update

It's been a crazy couple of weeks.  I've had mid-term exams in all my classes.  Things should get back to normal this week.  I'll be posting more information soon.

Monday, October 8, 2012

Posting Comments and Questions

I just realized I had the settings set incorrectly for allowing anyone to post a comment or question.  I think I fixed it.  I look forward to hearing from you.

Vertical Jump - Here is what I See (2)

So, when does the application time for the hip extension torque, the knee extension torque, and the ankle plantarflexion torque end?  This is the easy part, they all end when the foot leaves the ground.  At this point, any further plantarflexion, knee extension, or hip extension will merely push the feet downward.  There will be no additional upward movement of the joints.  Thus, any kicking of the legs or swinging of the arms will have no effect on jump height.

The next important event is landing.  Click on "read more" to read the Biomechanical explanation for how to land with the lowest magnitude (i.e., size) of internal forces that must be absorbed by the bones, cartilage, ligaments, and tendons.

Saturday, October 6, 2012

The Biomechanical Model for Minimum Movement Time during Running and Walking 01

Today, I am starting a new category of posts on the blog: The Biomechanics of Running and Walking.  In the next few days I will also begin a category of posts related to The Biomechanics of Angular Motion.  Information related to these two new categories will be put forth simultaneously with the posts related to Jumping.

I hope that presenting the Biomechanics of three different types of motion will make it easier for everyone who is following my blog to find something interesting and valuable.  I invite you to post comments related to these three topic areas.  Enjoy.  Click on the links below to see the Biomechanical Model for Running and Walking.

Biomechanical Model for Running and Walking

Top of the Model

Speed Up Side

Slow Down Side

Thursday, October 4, 2012

The Biomechanical Model to Achieve Maximum Jump Height or Maximum Horizontal Distance 01

The Biomechanical Model to Achieve Maximum Jump Height or Maximum Horizontal Distance is constructed using the Biomechanical Principles presented in my posts labeled "The Basics" plus a few additional Biomechanical Principles that are specific to this particular model.  
The procedure for constructing the model is straight forward.  You place the most relevant Biomechanical Principle at the top of the model.  The second Biomechanical Principle overlays the first principle wherever similar boxes exist.  The remainder of the Biomechanical Principles overlay the preceding principles in a similar manner.  The order of principles will be explained as the model is constructed.  The completed model was shown in my post titled "The Basics 08".
Click on "read more" to learn how the model is constructed. I start with an explanation of the most relevant Biomechanical Principle for this model. 

Wednesday, October 3, 2012

Message from Dr. Kao

It's been a crazy week.  I gave mid-term examinations in two classes.  I will be posting new material tomorrow, October 4, 2012.

Sunday, September 30, 2012

The Basics 08: Biomechanical Modeling

Up to this point, I have posted some unique ideas related to Biomechanics (see The Basics 01, 02, 03, and 07).  I am not aware of any other Biomechanist who has written about these ideas.  I have also posted some very traditional Biomechanical concepts (see The Basics 04, 05, and 06).  However, I do believe my interpretations of these traditional concepts is unique.  I will finish this introduction to The Basics with the following statement:

No matter what kind of movement (linear or angular) you are performing, the seven basics I have posted so far WILL be a part of every explanation on how to achieve your desired movement outcome.

Of all my ideas, this statement is the most unique aspect of my understanding of Biomechanics.  It implies that their is a key set of Biomechanical Principles that are relevant to the creation of all human movements. To demonstrate my rationale for making this statement, I need to introduce an organizational tool I call Biomechanical Modeling.  As I go through the analyses of many types of movements, I will utilize this tool to show the cause and effect relationship between Biomechanical Principles and desired movement outcomes.  Through these analyses of movement, it will become apparent why I made the statement above.

Click on "read more" to learn about Biomechanical Modeling. 

Saturday, September 29, 2012

The Basics 07: The Sum of Joint Linear Speeds Princiiple

In The Basics 06, you learned that the Angular Velocity - Linear Speed Principle tells us that joint angular velocities will cause all points on a rotating body segment, and all points on any body segment attached to a rotating body segment, to move with linear speed.  If two joints are rotating, then the linear speeds of any common points due to each individual joint's angular velocity are summed (added) together.  If a third joint rotates, the linear speed of any common point would increase again.  This  represents The Summation of Joint Linear Speeds Principle.

Click on "read more" to view my description of the Real-World Application of the Sum of Joint Linear Speeds principle to the vertical jumping for maximum height.

Friday, September 28, 2012

The Basics 06: The Angular Velocity - Linear Speed Principle

After reading The Basics 04 and 05, you now know that joint torque, application time of joint torque, and angular inertia are the three modifiable factors that can increase joint angular velocity.  The Angular Velocity - Linear Speed Principle explains the relationship between joint angular velocity and the linear speeds of points that are part of, or connected to, the rotating body segment.

Click on "read more" to learn more about The Angular Velocity - Linear Speed Principle.

Thursday, September 27, 2012

Muscle Memory

I had another interesting discussion today with my students.  The topic was the term "muscle memory".  I want to share my thoughts on the topic with all of you.  The most important thing you need to know is that muscle fibers have "no memory".  If you pull out a muscle fiber and apply an electrical stimulus to it, you will see it contract.  When you remove the electrical stimulus, it will relax.  You can do this ten times, a hundred times, even a thousand times and every time it will do the same thing.  That's all a muscle fiber does.  There is nothing to memorize.

Learning requires a permanent change in the long-term memory of a motor program (i.e, the pattern and intensity of electrical signals to the muscles that create the movement).  Motor programs are stored in long-term memory (LTM) and LTM is part of the brain.  The problem is this: I hear people use the term "muscle memory" when they are talking about learning a motor program.  This unfortunately leads to incorrect ideas about how we learn to perform movements.  People believe all you need to do is move the body a few hundred times and the muscles will remember what to do.  Nothing could be further from the truth.

Click on "read more" for an explanation of how movements are actually learned.

Wednesday, September 26, 2012

The Basics 05: The Angular Impulse - Momentum Principle

If you read the Basics 04, you know that joint torques create joint rotations; and, you would be correct to conclude that stronger joint torques create faster joint rotations (i.e., faster  angular velocities).  But, is joint torque the only factor that creates faster angular velocities?  According, to the Angular Impulse - Momentum Principle, joint torques are not the only factor that creates faster angular velocities.

Forefoot Walking - The Research Findings that Support my Belief

Several of my students have adopted the forefoot walking technique.  In their efforts to spread this information to their colleagues, friends, and clients they are encountering resistance.  They are being challenged that what I am telling them is NOT supported by the research.  So, I have put together a quick outline of the actual research findings (this is quoted material; I have done no paraphrasing) I reviewed when investigating walking techniques.  I am sharing this with all of you in an effort to support your efforts to spread this information and to reduce people's resistance to accepting it.  If your colleagues, friends, and clients still won't believe you, ask them for the "research" that supports their beliefs. Finally, I am always willing to talk with anyone about this topic.  Share my email with them and ask them to contact me.

Click on this link to get the document: Forefoot Walking - Relevant Research

Tuesday, September 25, 2012

The Basics 04: Joint Torques

The human angular motion machine uses joint torques to create joint rotations. A joint torque is create by a muscle pulling on body segments on each side of a joint. For example, when the brachialis muscle contracts, it pulls equally on the distal, anterior surface of the humerus (it's origin) and on the coronoid process of the ulna (it's insertion).  If you connect a line between a muscle's origin and it's insertion, you will have drawn the muscle force's line of pull.  Since, the brachialis muscle's line of pull is located anterior to (i.e., in front of ) the elbow joint, a contraction of this muscle will create a torque that results in elbow flexion. The magnitude (i.e., size) of a joint torque is directly proportional to the magnitude of the muscle force (i.e., if muscle force increases, the joint torque increases) and to the perpendicular distance (i.e., the moment arm) from the joint to the line of pull of the muscle (i.e., if the moment arm increases, the joint torque increases).  For the vertical jumping example, three joint torques must be created:

  • a hip extension torque 
  • a knee extension torque
  • a ankle plantar flexion torque



Monday, September 24, 2012

Forefoot Walking - The Shoes

Last week, I decided that I finally needed to replace my light AND flat walking shoes.  I had worn them out.  Actually, I read some reviews and found out that everyone was wearing them out.  They all loved the shoes except for the fact that the material for the upper (the top part of the shoe) was too fragile.  So, I ordered new shoes (below I give some suggestions for getting the correct shoe).  The interesting thing is that for the past few days, I have been wearing an older pair of shoes.  They're pretty light, but they are NOT flat.  Which leads me to the reason for my post.

Sunday, September 23, 2012

Vertical Jump - Here is what I see

Now that you have had a chance to look at a vertical jump.  Let's compare notes.  This is what I see.

The start times for the hip extension, knee extension, and ankle plantarflexion torques are as follows:

  • Hip extension torque starts at time stamp 0:06.439
  • Knee extension torque starts at time stamp 0:07.907
  • Ankle plantarflexion torque starts at time stamp 0:08.775

I selected the frame at time stamp 0:06.439 as the start of the hip extension torque because the jumper's hip joint and his head begin to move upward.  Now, the hip joint and the head moving upward could be caused by a hip extension torque, a knee extension torque, or an ankle plantar flexion torque.  So, why did I conclude this was the beginning of the hip extension torque?  To answer this question, you have to look at the three joints.  Only the hip joint is moving upward.  The knee joint and the ankle joint are stationary.  If there was an ankle plantarflexion torque all three joints, as well as the head, would all be moving upward.  If there was a knee extension torque, the knee and hip joints, as well as the head, would be moving upward.  The only torque that can cause only the hip joint and the head to be move upward is a hip extension torque.

Vertical Jump - High Speed Video (2)

I noticed on couldn't see the video on my iPad.  I'm trying this link to YouTube instead.

Jump Video on YouTube

Success! It works.  As an added bonus, it plays back with better resolution.  I'll post future videos both ways.  As an embedded video on the blog and as a YouTube link.  Enjoy.

Saturday, September 22, 2012

Vertical Jump - High Speed Video

In the post titled "The Basics 03", I provided you the written description of how the human angular motion machine creates a vertical jump.  Watch the video below and see if you can "see" what I described in words.


Tips for Forefoot Walking


The title of my last post on forefoot walking may have implied that this walking technique is only for people who are experiencing knee pain.  That is not the case.  I believe forefoot walking is the way everyone should walk.  If you are experiencing knee pain, it can reduce that pain.  If you are not experiencing knee pain, it may prevent, or at least prolong the beginning of, knee pain.  And, it burns more calories.  With that in mind, here are my ideas on how to achieve the forefoot walking pattern.

Feedback and Comments

I hope you are finding the information I am posting on the blog is informative and interesting.  I would like to invite you to "post" feedback and comments on the blog.  I check the blog site regularly and want to know what you are thinking.  I also encourage you to "post" questions on the blog.  I want this blog to be interactive.  Your questions will help me decide what information needs further clarification and the direction I will go when posting future topics.  Thank you for following my blog.

Friday, September 21, 2012

The Basics 03: The Angular Motion Machine

So, what do I mean when I say the "Human Body is an Angular Motion Machine that creates Linear and/or Angular Motion Outcomes"?

The human body is comprised of joints that function as points of rotation for the bones that are connected at the joint.

  • Each wrist joint allows the carpals and the radius and ulna to rotate relative to each other.
  • Each elbow joint allows the humerus and the radius and ulna to rotate relative to each other.
  • Each shoulder joint allows the humerus and the scapula to rotate relative to each other.
  • The thoracic and lumbar spinal joints allow the shoulder girdle (the bones connecting the right and left shoulder joints - 2 scapulae and two clavicles) and the pelvis to rotate relative to each other.
  • Each hip joint allows the pelvis and the femur to rotate relative to each other.
  • Each knee joint allows the femur and the tibia to rotate relative to each other.
  • Each ankle joint allows the tibia and the tarsals to rotate relative to each other
Every joint can allow one to three joint rotations (i.e., angular motions).  These joint rotations are caused by joint torques (i.e., muscle forces pulling on bones on either side of a joint which cause the bones to rotate relative to each other).  Some joint rotations cannot occur because there are no muscles that cross the joint in the correct orientation to cause the joint rotation (e.g., there is no abduction at the elbow because there are no muscles that connect the lateral side of the humerus to the radius and there is no adduction at the elbow because there are no muscles that connect the medial side of the humerus to the ulna).  Even if a joint torque can be created, some joint rotations are not permitted because of bony structural limitations (e.g., the elbow has a maximum extension of approximately 180 degrees; this is because the olecranon process of the ulna collides with the olecranon fossa of the humerus).

Want to reduce joint pain and burn more calories? Change the way you walk!


This summer I reviewed the research on walking and joint pain. The findings will surprise you.

Here's what I found.

1) Barefoot walking produces significantly lower knee forces and torques than walking in any kind of shoe! Even high-tech walking shoes.

2) Only one type of shoe produces equivalent forces and torques to barefoot walking: Shoes that are ultra light weight and flat.

3) Any kind of ultra light weight and flat shoe produces the same result. High tech materials are not required. The requirement is ultra light weight and flat.

4) Barefoot walking results in zero to 5 degrees of plantarflexion when the foot strikes the ground. This is called a forefoot strike. The heel is slightly elevated when contact is made with the ground. There is no heel strike.

5) Barefoot walking is less efficient than heel-strike walking. This is actually a good result. It means you will burn ''more" calories if you perform barefoot walking.

If you put all of these findings together here's what you can conclude:

Thursday, September 20, 2012

To stretch or not to stretch

I had an interesting conversation with several students today on the topic of stretching.  These students were surprised when I shared with them what the research on stretching has found.

1) Stretching prior to or immediately after physical activity has not been found to reduce the likelihood of injury.

2) Stretching immediately prior to physical activity has not been found to improve performance.  In fact the opposite has been found: stretching immediately prior to physical activity impairs performance.

3) Stretching can be effective to increase range of motion, but the stretching needs to cause micro damage to the muscle, tendons, ligaments.  During the subsequent healing process the length of muscle, tendon, and ligament increases.  The "key" word is "micro" damage.  Stretching the muscle, ligament, and tendons too much may cause "macro" damage (i.e., strains and tears).

Based on these research findings  . . .

The Basics 02: Human Motion Outcomes

Angular Motion vs. Linear Motion: It's determined by the movement of the torso.

If the torso rotates, then the ''body'' is performing angular motion.

Most human angular motion movements rotate around an axis that is parallel to the spine (i.e., a longitudinal axis). When the body is not in contact with the ground, the longitudinal axis is the spine. When the body is in contact with the ground, the longitudinal axis is most often the long axis of the supporting leg. However, the axis of rotation can also be the spine. Examples are throwing a baseball, hitting a golf ball, kicking a soccer ball, and hitting a tennis forehand.

Movements like a somersault, a cartwheel or spiking a volleyball are examples of movements that cause the torso to rotate around different axes. A somersault is a torso rotation around a medial-lateral axis. A cartwheel is a torso rotation around an anterior-posterior axis.  Spiking a volleyball is torso rotation around a medial-lateral axis.

This makes explaining linear motion movements pretty easy. They are movements that do not cause the torso to rotate. Examples are jumping, running, walking, and riding a bicycle.

The Basics 01: How Human Motion is Created

The Basics are posts that present the fundamental concepts related to understanding how human motion is created.

The Basics 01:  The human body is an angular motion machine that creates linear and/or angular motion outcomes.

Wednesday, September 19, 2012

Welcome

Hi!

Welcome to my new blog.  This is not your typical Biomechanics blog.  I've been teaching Biomechanics for 11 years and during that time I have developed some unique ideas related to the Real-World Application of Biomechanics to understand how human motion is created.  In the days, months, and years to come I will share these innovative ideas and how they can help you understand how to move more efficiently and effectively, how to teach others to move more efficiently and effectively, and how to move in a way that reduces joint pain and the likelihood of movement related injuries.  I hope you find the information informative and helpful.  I look forward to hearing your thoughts.